Team farewell gift

A team farewell gift that takes the team two minutes and gives them ten.

One link in Slack or Teams. Everyone types a message and one question about the person leaving. You read it all, play the finished game, and it lands in their inbox at 8am on their last day: a short show with a moment for every single person on the team.

$24 flat · up to 15 people · $39 for the whole floor

No accounts for the team. No app. Nothing to expense but the $24, once. You see the whole thing before you pay.

 The Office Tower (1/3) — floor 4, where it all happened
For the person who always ends up organising it

You paste one message. The rest is not your job.

Somebody on every team ends up running the farewell. The card, the collection, the timing of the cake. It's a nice thing to be trusted with and a tedious thing to chase. This is built so that your part is four minutes and nobody else's part is more than two.

Here is the whole of it. You set up the game with their name and the date. You get a link and a ready-made message to paste into the team channel:

We're making Sam a leaving present that's an actual little video game, and you're in it. Takes two minutes, no sign-up: [link] Write him a message, pick a colour to be lit in, and add one question about him that only people who know him would get right. On Friday the whole thing gets built into a game and he plays it. Deadline: Tuesday. After that I have to lock it.

From then on, you can see who has written and who hasn't. One reminder goes out automatically, 48 hours before the deadline, only to the people who haven't. One, not two: two reminders and you're the person who nags, and that's not the job you signed up for.

Three steps

Set up. Everyone types. Approve, play, pay.

STEP 01 — 2 MINUTES

Set it up

Their name, the occasion, the last day. Pick a world. Copy the link and the message into Slack, Teams or the group chat.

You, once.

STEP 02 — 2 MINUTES EACH

The team types

No account, no app, no password. A message up to 400 characters, a colour, one question with three answers. Remote colleagues, the other office, the contractor who was there for two years: anyone with the link.

Them, between meetings.

STEP 03 — 2 MINUTES

Approve, play, pay

You read every message before anything is built. Remove any you want, nobody is told. Play the finished game yourself. Then pay $24, and it arrives at 8am on their last day, or you hand over the link at the send-off.

You, once more.

About the one thing that goes wrong with open links

Nothing is built until you've read every word.

Anyone with the link can write something. That is what makes it two minutes for the team, and it's also how a public group board once got flooded with abuse that the recipient saw. So the gate is you. Every message waits for your approval; you can delete any contribution with one click, without a reason and without anyone being told; a word filter underneath flags anything worth a second look and never deletes on its own. The person it's for never sees anything you removed.

And nothing about the team is stored except what they typed: names as they typed them, messages, a chosen character. No photos, no email addresses for contributors, no tracking of who read what. Deleted after twelve months.

Price, before you ask

One payment, on your card or the team's, once.

$24 for up to 15 people and one world. $39 for the whole floor: unlimited people, every world, a downloadable clip of the ending and no Outro Party branding anywhere. Same numbers in euros and pounds. No subscription, no per-seat anything, nothing added at checkout. A receipt for expenses is on your page.

If the finished game isn't right, don't pay. If you've paid and they haven't opened it yet, refund yourself within 24 hours from your own page.

Straight answers

Questions people ask before they make one.

Does the team need to install or sign up for anything?

No. They open the link, type, pick a character, and close the tab. No account, no app, no email address required. That's the whole point; asking people to register is how you lose half of them.

Can I see who hasn't written yet?

Yes, on your page. Tell us who to expect and it shows who's still missing. One automatic reminder goes to them 48 hours before the deadline.

Is this an HR tool or a team-building thing?

No. It's a gift for one person, made by the people who worked with them. There is no company account, no admin dashboard, no engagement score. One payment per game.

What about people in other time zones?

They contribute whenever they have two minutes; the deadline is a date, not a meeting. Delivery is 8am in your time zone, or you send the link yourself.

What if we're more than fifteen?

Premium, $39, takes unlimited people. Thirty or forty contributors makes a longer game; the person can stop and come back, the link keeps working.

Someone leaving next month? Tell us the date and we'll send the invite text ten days before, with the date already in it. One email, nothing else.